
Combined with the mauling attack you can basically rush in and instant kill one turret. However practicality wise you can probably hit twice at most to a single target, dealing around 150 damage. Heath 400, heals 7/sec (14 hp.sec with passive healing aura)ġ00 damage maul every 0.75 seconds, range 4 meters.ġ10 damage trample attack every 0.5 second, however assuming you can touch and un-touch soething, it has a theoretical average DPS of around 730, starting at around 1000 DPS. Because it runs at 12 m/s, you can gain quite a lot of speed through strafe jumping to the point that using the trample/charge attack becomes point less in large areas beyond ATCS size. The tyrant includes a double healing aura which works on itself passively. So if you have friendlies in the same hallway, please stick to the sides to allow dragoons fleeing combat to pass you. The tyrant is so fat that it is is prone to blocking hallways.
#Tremulous fat mods#
Some mods out there like KoRx include further upgrades such as an advanced tyrant with acid bomb spits, but regular Tremulous only has one tyrant class. The tyrant is the final class for regular Tremulous.

Regenerates 1 barb every 10 seconds periodically. It may be easier to use "auto wallwalk pitching" as seen in the settings menu.Ĩ0 damage chomp every 0.6 seocnds, range 4 metersġ10 damage barb every second, up to 3 barbs.
#Tremulous fat how to#
Can wallwalk, and is heavily advised for new players to learn how to use wallwalk to dodge hall camping humans. Custom HUDs such as Oticz' will give you an alien crosshair making the aiming process a tad easier. All you need to do is get in close with a human and aim at them. GPP dretch moves at 14 m/s and has a slightly bigger model (but the hitbox remains at 0.9 cubic meters) but the GPP dretch only deals 36 damage per bite, and headbites in GPP only deal 1.5x damage, dealing 54 damage to a naked human, leaving a hefty 46 health left requiring an additional headbite to kill the human.ĭretches are unique, they do not require the user to click any buttons to attack. A 1.1 dretch moves slower than a GPP dretch, at 13 m/s. If you are boosted (touched a booster in the last 30 seconds) you will deal poison damage, likely killing him with just one bite. A hit to a human head in 1.1 deals double damage, leaving a human with a mere 4 hp after one head bite if he is "naked" (not wearing armour). The egg, Overmind and Hovel spits out acid that lays on the ground during this time.ĭifference between 1.1 and 1.2 GPP dretch is that the 1.1 dretch bite deals 48 damage. An Overmind and hovel will also not be rebuildable until about 5 seconds after it gets destroyed too. If an egg gets destroyed, the build points will not be returned for about 5 seconds after they have exploded. their Overmind takes 30 seconds to mature (even though the build timer is 20 seconds). Boosters and advanced basilisks provide a triple healing rate.Īliens build timers are much quicker than Humans in terms of waiting time, however some structures will build slower than the waiting timer (e.g. In GPP, if an alien is outside of a creep (not near an egg or overmind) they will regenerate at half rate and basilisks take the Tyrant's healing aura. Sitting next to a booster or Tyrant (1.1) will double that healing rate. All alien classes regenerate after 2 seconds from not being damaged at a fixed rate ever second (1.1, in GPP it is done smoothly every 0.1 second). Advanced granger is still kinda fast though, and can easily out-run humans by strafe jumping. If a dretch doesn't have access to a wall, dodging horizontally is advised and jumping is not as jumping will give the enemy a momntarily easy-to-predict "flight path" to shoot you.Īliens as mentioned excel in manouvrability, well except grangers. For example, the Dretch can run along walls. Most aliens have an alternate way other than "simply running" at a human and should use their abilities to dodge human ranged weapons. Almost all alien attacks have higher DPS than almost all weapons that humans have. It costs 310 credits to buy a shotgun and basic armour, which is a choice many people do as the shotgun is one of the most reliable close-mid range combat weapon with decent DPS.Īliens excel at manouvreability - Speed and abilities, and melee DPS.

You should not buy any upgrades or weapons until you have at least around 400 credits. Unless you are using a painsaw, you will want to keep a minimum distance of 2 meters away from the enemy. The goal of the game is to destroy all enemy spawns and players, and how you end up doing that is totally up to you and your team, even if it involves using the map crushers or whatever.
