
- #System shock 2 map update#
- #System shock 2 map driver#
- #System shock 2 map full#
The windshield tint of the Spacestation Gaming Warthog coating has been adjusted so that players in the driver and passenger seats are more visible to other players. The Repulsor equipment is now visible in first-person. The third-person animation for Spartans clambering up a ledge no longer has a chance to appear temporarily frozen. The third-person animation for reloading the Bulldog shotgun has been improved. During multiplayer matches, emblems and nameplates will now appear consistently on the Scoreboard and the “Killed By” Heads-Up Display (HUD) element. Equipped armor customizations will now consistently appear on the player’s Spartan when rewatching the Season 2 Introduction Cinematic. The Volatile Skewer’s projectile will now be launched in Man Cannons like the base Skewer’s projectiles. The Dynamo Grenade’s “ticking” sound effect will no longer play when dealing damage to an enemy in a Ranked multiplayer match. Spawn points on the multiplayer map Catalyst have been adjusted to reduce instances of players respawning in an enemy player’s line of sight. Collision fixes have been implemented on the multiplayer map Catalyst so that players cannot take objective items out of the playable area. Rockets reflected by the Repulsor equipment no longer appear invisible to some players. Firing the Disruptor will now correctly uncloak players using Active Camo. Fusion Coils attached to the back of a Razorback will now consistently detonate when the Razorback is destroyed. Various instances of overlapping text in menus have been improved. Binding an action to Mouse 4 will now show the upper side button of a mouse and binding an action to Mouse 5 will show the lower side button. The Mouse 4 and Mouse 5 icons in the Keyboard/Mouse tab of the Settings menu are no longer reversed. Text on loading screens will no longer change size when the UNSC emblem appears in the bottom left corner of the screen. Increased detonation timer by 0.2 seconds. Increased guided projectile error radius from 0.2 to 0.22 degrees. Increased targeted leading fraction from 0.35 to 1. Decreased angular velocity from 50 to 30 degrees per second. Increased guided angular velocity at rest from 25 to 35 degrees per second. Increased charged shot guided angular velocity at rest from 50 to 70 degrees per second. Increased charge shot angular velocity from 20 to 35 degrees per second. Increased base shot damage from 20 to 28. Increased magazine ammo count from 10 to 12. Decreased minimum error angle max from 0.8 to 0.6 degrees. Increased Aim Assist Angle from 5 to 6.25 degrees. Increased Bullet Magnetism Angle from 1.25 to 1.3 degrees. Increased Headshot Prioritization Angle from 0 to 0.1 degrees. Bullet Magnetism Falloff Range reduced from 12wus to 10wus. Bullet Magnetism Range reduced from 20wus to 18wus. Bullet Magnetism Angle reduced from 2.4 to 2.2 degrees. Headshot Prioritization Angle reduced from 0.25 to 0.2 degrees. #System shock 2 map update#
Halo Infinite Winter Update patch notes BALANCE CHANGES BR75 BATTLE RIFLE
#System shock 2 map full#
Now that the update is live, continue reading below for the full list of Halo Infinite Winter Update patch notes. Improved rules for quitting with uneven teams.Local Region Matchmaking will make its debut.In a recent blo g post update, 343 explained that some of the areas of improvement for matching will include the following: 343 Industries Halo Infinite will now have a more structured outline of Multiplayer game types.Īlong with new content, the Winter Update also sought to fix up Matching and Ranked lobbies so that Halo players can dive into games without much of a fuss.